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V-ray Advanced 1.5 Sp4

1.bmp
2009-11-12 13:02

V-ray Advanced 1.5 Sp4

详细更新情况:

VRay 1.50.SP4 Now Available
The V-Ray? 1.50 Service Pack 4 is compatible with Autodesk? 3ds Max? 8, Autodesk? 3ds Max? 9, Autodesk? 3ds Max? 2008, 3ds Max? 2009, Autodesk? 3ds Max Design 2009, Autodesk? 3ds Max? 2010, Autodesk? 3ds Max? Design 2010.

New features(新功能):
(*) Added VRayAmbientLight;

Modified features(修改功能):
(*) Improved multithreading on multi-core machines;
(*) Ability to specify gizmo falloff for VRayEnvironmentFog;
(*) Ability to use arbitrary meshes as gizmos for VRayEnvironmentFog;
(*) Option to exclude the background from VRayEnvironmentFog;
(*) Added CIE sky models to the VRaySun and VRaySky;
(*) It is now possible to submit DR servers list for DR though backburner;
(*) Added for the VRayIES light to not use area speculars;
(*) Added Kelvin temperature settings for the color of VRayLights;
(*) VFB history is now turned off when 3ds Max is in slave mode;
(*) Output .vrimg and split channel paths are listed in the Asset Tracker;
(*) GI cache files (irradiance maps, light cache etc) are listed in the Asset Tracker;

Bug fix(修复):
(*) Crash with Remove button for lights in VRayEnvironmentFog;
(*) Crash with Hair&Fur in 3ds Max Design 2010 (Danculo);
(*) Issue with Arch&Design materials in multi/sub-object material;
(*) It should not be possible to export already created VRayProxy objects as .vrmesh files;
(*) Fixed invalid colors with texture-mapped lights when the texture contains

Core Architecture(核心架构)
* Multi-platform object-oriented API
* Fully multithreaded core
* Unified sampling system based on Schlick sampling
* Distributed rendering
* Efficient shading system specifically optimized for ray-tracing
* Modular architecture - many components of the system can be replaced with custom ones

Geometry(几何学)
* Efficient geometry handling
* True instance rendering
* On-demand dynamic geometry creation
* On-demand geometry loading from disk files
* Displacement mapping
* Catmull-Clark and Loop subdivision surfaces
* Extensible with custom geometric primitives through the V-Ray SDK

Image sampling(图像采样):
* Three different image sampling methods
* Full-scene anti-aliasing
* Progressive path tracing
* Support for additional render elements (diffuse, reflection, GI etc)
* Advanced color (tone) mapping controls
* Extensible with custom image samplers through the V-Ray SDK

Illumination(照明系统):
* Physically accurate full global illumination solutions
* Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
* Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
* Physically accurate area lights
* Efficient illumination from HDR environments
* Procedural sun & sky models
* Extensible with custom lights through the V-Ray SDK

Shaders(明暗器):
* Physically plausible materials
* Blurry reflections/refractions
* Accurate highlights
* Sub-surface scattering
* Support for efficient material layering
* Extensible with custom shaders through the V-Ray SDK

Camera effects(镜头特效):
* Depth-of-field with bokeh effects
* Accurate motion blur
* Physical camera model
* Extensible with custom cameras through the V-Ray SDK

Extras(附加功能):
* Toon effect
* Fur generator/raytracer
* Extended matte/shadow capabilities
* Support for Render-to-Texture mode of 3ds Max
* VRaySphereFade to isolate only specific portions of the scene for compositing

Frame buffer(帧缓冲):
* VRay specific frame buffer with integrated color corrections and display of multiple rendering elements
* Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files

*all the features are subject to change without special notice.

这次sp4主要是修复bug,所以没有太多的更新,下面的是2009和2010的破解,2009的我还没测试,2010的64位的破解呢,经过很多人的测试,速度是正常的,只是有水印。(——!几天没上网,世界变化真快,sp4都出了)

这个都只是破解预览,不是最终的完美破解,所以有新的破解的话,我会尽量第一时间更新的^_^..

安装方法:



1. 首先安装vray_adv_150SP4( 如果失败,请确保以管理员身份安装)
2. Installation type安装类型选择“worstation full”
3. Vray Licence Servervray注册服务选择“on this machine”
4. 不要安装 WIBU key drviers
5. 打开破解文件夹复制vray2010.dll文件到max的根目录,
    再把plugins文件夹里的vrender2010.dlr复制到max的plugins插件目录。



vray sp4 主程序下载
2010版本:
http://rapidshare.com/files/298532720/vray_adv_150SP4_max2010_x86.exe
http://rapidshare.com/files/298543090/vray_adv_150SP4_max2010_x64.exe
2009版本:
http://rapidshare.com/files/298546565/vray_adv_150SP4_max2009_x86.exe
http://rapidshare.com/files/298549629/vray_adv_150SP4_max2009_x64.exe


VRay 1.50.SP4 for max2009 32位破解文件
http://rapidshare.de/files/48594748/VRay_1.50.SP4_for_max2009_Crack_Only_LWNeo.rar.html

VRay 1.50.SP4 for max2010 64位破解文件
http://rapidshare.com/files/298763211/VSP4X64.rar.rar
http://depositfiles.com/files/brs9zpp7e
您好!按您的方法速度果然起来了,另外请教下我之前装的是sp3a 卸载后安装了sp4 破解后依然显示是sp3a的版本,请问你的显示是什么版本?
谢谢!
回复Sam说:
这个有可能是以前sp3a的注册信息没清理干净造成的,你看看你的vray灯光面板里面,是不是有新增的vrayambientlight灯光,有的话那就是sp4,这个没有多大的影响,只是显示问题而已。


怎么用64位的速度还是很慢
回复Sam说:
1.将"C:\Program Files\Common Files\ChaosGroup" 下的vrlservice.xml复制一个副本,并将其命名为vrlclient.xml。
2.渲染时使用vray frame buffer方式; Vray setting里使用'dynamic(动态)" 作为defaut geometry param (默认几何体参数)(不要选择 'auto(自动)' 或 'static(静态)')
这样设置下看看
2010 x86 的版本都出来了。好啊。
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